Merge Mansion Maintenance Room Flowchart (2024)

1. Maintenance Room/Flowchart - Merge Mansion Wiki - Fandom

  • Answer just one question for a chance to win 75 gems! We have collaborated with Metacore, the company that created Merge Mansion, and have now set up monthly ...

  • You can see the flowchart by clicking here.

2. Maintenance Room - Merge Mansion Wiki - Fandom

  • Maintenance Room Cutlery · Maintenance Room Trunk · Maintenance Room/Story

  • Maintenance Room is the 9th Area in Merge Mansion. It opens up after completing the Side Entrance. Ultimately it grants access to the Flower Garden). This was previously a very challenging area (see history section) but is now only of average difficulty. This is the first area you will encounter that has a special producer (Maintenance Room Trunk). It is not recommended to open multiple areas with special producers at the same time due to inventory strain. Never sell the silver cutlery as one of

3. Maintenance Room/Tasks | Merge Mansion Wiki - Fandom

  • 60 · 69 · 72 · 81

  • Last updated: 2024-04-30 16:38:01

4. BTP - All Areas - Merge Mansion Wiki

  • Maintenance Room. BTP - Maintenance Room/Tasks · BTP - Maintenance Room/Items · BTP - Maintenance Room/Rewards · BTP - Maintenance Room/Flowchart. Flower Garden.

  • BTP - The Grand Drive/Tasks BTP - The Grand Drive/Items BTP - The Grand Drive/Rewards BTP - The Grand Drive/Flowchart BTP - Tranquility Terrace/Tasks BTP - Tranquility Terrace/Items BTP - Tranquility Terrace/Rewards BTP - Tranquility Terrace/Flowchart BTP - Frog Pond Falls/Tasks BTP - Frog Pond Falls/Items BTP - Frog Pond Falls/Rewards BTP - Frog Pond Falls/Flowchart BTP - The Gate/Tasks BTP - The Gate/Items BTP - The Gate/Rewards BTP - The Gate/Flowchart BTP - Garage/Tasks BTP - Garage/Items BT

5. Great Hall | Merge Mansion Wiki - Fandom

  • Hallway · Powered Drill · Sewing Supplies · Fabrics

  • Great Hall is the 24th Area in Merge Mansion . It opens up after completing both the Maintenance Room and the Lighthouse. Ultimately it grants access to the Hallway. The Great Hall is the first area in the main part of the mansion. It introduces 2 new generators; Maintenance Tools and Sewing Supplies. The key to this area is to level up your generators as quickly as possible. The best ways to do this are by buying generator parts when they come up in the shop and by using a blue card if you have

6. Study | Merge Mansion Wiki | Fandom

7. Merge Mansion fans and players! | Facebook

  • I am currently in the Maintenance Room, are these items worth keeping right now? ... Does anyone have a flow chart for the scarab. I think I need to start ...

  • See posts, photos and more on Facebook.

8. Dining Room | Merge Mansion Wiki - Fandom

  • Bathroom · Dining Room/Story · Piano Metronome

  • Dining Room is the 29th Area in Merge Mansion. It opens up after completing the Hideout. Ultimately it grants access to the Bathroom and Gallery. This area introduces several new merge chains including Piano Metronome, Pure Notes, and Bad Notes. The Piano Metronome is the source for both Pure Notes and Bad Notes. Pure Notes are generated by tapping the Piano Metronome when the metronome is on the left and right sides. The proper time to tap is indicated by a brief blink of the metronome. Anywher

9. Lounge | Merge Mansion Wiki - Fandom

  • Area Icon LandingRoom Landing Room. Unlocks. The Ranch. Others like you also ... Flowchart. You can see the flowchart (part 1) by clicking here. You can ...

  • Lounge is the 33rd Area in Merge Mansion. It opens up after completing the Landing Room. Ultimately it grants access to the File:Area Icon TheRanch.png The Ranch. It is located in the North Wing of the mansion. The area introduces a new generator: the Lounge Cards. It is needed for tasks that requires you to play three rounds of card matching game (Task #151 - #153). This area is one of the most challenging ones to restore, as it is both long and difficult. This area needed quite a lot of max le

10. Areas | Merge Mansion Wiki - Fandom

  • Areas in the Game ; 7, Area Icon SideEntrance, SEN, AreaLockedIcon Side Entrance, Complete Beach House ; 25, Area Icon MaintenanceRoom, MTR, AreaLockedIcon ...

  • Areas refer to the more than 30 different areas in Merge Mansion. Each area will unlock successively when you Level Up, but to get the Experience Points (XP) necessary to Level Up, various Tasks must be completed in each Area to clean up and beautify that Area. The tools needed for each task are provided by Sources (also called Generators), which can be levelled up by merging their parts. The generator parts can be earned through Blue and Brown Chests or bought using Gems from the Flash Store Sa

11. Landing Room | Merge Mansion Wiki - Fandom

  • You can see the flowchart by clicking here. Table. Last updated: 2024-07-19 ... MaintenanceTools01 Maintenance Tools 4496x Level 1 required. 5 ...

  • Landing Room is the 32nd Area in Merge Mansion. It opens up after completing the Gallery. Ultimately it grants access to the Lounge. It is located in the North Wing of the mansion. The area introduces a new generator: the Wooden Crate. It is needed for tasks that require Aquarium Items and Glass tools. This is one of the hardest areas in the game. The most challenging part of the area is the Scarab chain, which will require multiple cargo ships. Below is a few useful tips: To save energy and tim

12. Hallway | Merge Mansion Wiki | Fandom

  • You can see the flowchart by clicking here. Table. Last updated: 2024-07 ... Maintenance Tools 9184x Level 1 required. 4, MaintenanceTools04 Tape Measure ...

  • Hallway is the 25th Area in Merge Mansion. It opens up after completing the Great Hall. Ultimately it grants access to the Study. You will need to obtain the Hallway Key in order to complete Task 1. This is the second heaviest area for cleaning tools. This area also features the new generators heavily. This area requires a L8 blue pot so it is recommended to save any pot pieces when tapping your drawer This area and the next 3 areas don't require Orange Flowers so you can sell any that you have

13. Rufus' Park | Merge Mansion Wiki | Fandom

  • Maintenance Room. Pool House Patio. Great Hall ... Flowchart. You can see the flowchart by clicking here. Special Gen ...

  • Rufus' Park is an Area in Merge Mansion. It is one of only two areas (the other is Romantic Spot), which don't have to be completed in a fixed order. It opens up after reaching Level 30 and sufficiently progressing through Side Entrance. This area is not particularly challenging (about a similar level of difficulty to Fortress and Plaza) This area uses a special item the Table Saw to create dog tricks and a kennel. This area takes up a lot of inventory space with the planks and other items so ma

14. Pool Area | Merge Mansion Wiki - Fandom

  • Maintenance Room. Merge Mansion Wiki. Pool ... Flowchart. You can see the flowchart by clicking here. Table. Last ...

  • Pool Area is the 11th Area in Merge Mansion. It opens up after completing the Flower Garden. Ultimately it grants access to The Pool House. This area is quite cleaning heavy (2 mop and 4 turpentine). It also has several high level tools including 4 screwdrivers, 1 paint rollers and 1 L10 bolt cutter. It also requires 7 L4 paint cans so make sure not to sell any paint. This area and the next 3 areas do not require Planted Flowers. Read the dialogues shown in this area here. You can see the flowch

15. The Old Well | Merge Mansion Wiki - Fandom

  • Maintenance Room. The Gate. Tips. Frog Pond Falls ... Flowchart. You can see the flowchart by clicking here. Table. Last ...

  • The Old Well is the 6th Area in Merge Mansion. It opens up after completing the Garage. Ultimately it grants access to the Beach House. This area includes a good variety of tasks and introduces several new producers. This area introduces mosaic and vase for the first time. Tap the drawer and it will produce vase. L1 vases need 3 hours to generate, L2 need 2 hours and L3 need 1 hour. Once the time has elapsed tap on the vase and it will create mosaic and locket (you need to have at least 1 empty

16. Beach House | Merge Mansion Wiki - Fandom

  • Flowchart. You can see the flowchart by clicking here. Table. Last ... Maintenance Room. Merge Mansion Wiki. Garage. Merge Mansion Wiki. Merge Mansion ...

  • Beach House is the 7th Area in Merge Mansion. It opens up after completing The Old Well. Ultimately it grants access to the Side Entrance. You will need to complete the Casey and Skatie event to get the sign. The Casey and Skatie event will not become available until you complete both the Ignatius Boulton and Lindsay Boulton events (this may not be advisable as the Ignatius Boulton event is still a good source of coins and XP). You don't need to add the sign to move onto the next area. This area

17. Heikki's Sauna | Merge Mansion Wiki - Fandom

  • ... room. The lighthouse room actually has more tasks. Several of the early ... Maintenance Tools. You can also sometimes find wooden planks available in ...

  • Heikki's Sauna is the 27th Area in Merge Mansion. It opens up after completing the Study. Ultimately it grants access to the Hideout. This area consists of 2 smaller areas - the sauna itself and the lighthouse room. The lighthouse room actually has more tasks. Several of the early lighthouse room tasks give wooden planks as a reward that will help with the sauna part. This area introduces several new merge chains that will require significant numbers of Crowbar (L7), Knife (L6), Axe (L4), and mo

18. Conservatory | Merge Mansion Wiki - Fandom

  • Conservatory is the 20th Area in Merge Mansion. It opens up after ... Special Gen Flowchart - Seedling Kit. Click on the thumbnail to enlarge and ...

  • Conservatory is the 20th Area in Merge Mansion. It opens up after completing The Maze. Ultimately it grants access to the Cemetery. This is the first area to feature moth (drops from lamp) and Flower Pot (drops as a secondary drop from drawer) This area is the first one where the difficulty really ramps up (particularly the last 20%) and it is also the second longest area (after Maze). It is the only area so far to use the Seedling Kit and it requires a golden seed and shovel each time it is exh

19. 9. Maintenance Room — Merge Mansion Help Center

  • Maintenance Room. Last Updated: 17d. Mr. Winston, the former Butler of the mansion, appears. Maddie catches him red handed stealing from the mansion. Winston ...

  • Mr. Winston, the former Butler of the mansion, appears. Maddie catches him red handed stealing from the mansion. Winston tells Maddie about

20. Conservatory/Tasks | Merge Mansion Wiki - Fandom

  • 11 sep 2023 · Conservatory/Tasks ; 15*, Clean snail statue, #14 ; 16, Clean boots, #15 ; 17*, Remove broken glass, #16 ; 18, Patch the floor, #17 ...

  • Last updated: 2023-09-11 21:30:59

Merge Mansion Maintenance Room Flowchart (2024)

FAQs

Are there cheats for Merge Mansion? ›

There are over 100 puzzles to solve, all of which net you special rewards, which you can then maximise to make the most of your time. There are no Merge Mansion cheat codes sadly, but there are different tricks that can help you on your way.

How do you get the maintenance room trunk in Merge Mansion? ›

Maintenance Room Trunk is obtained by completing Task 34 in Maintenance Room. It has no additional levels and cannot be sold. Maintenance Room Cutlery. Maintenance Room Trunk will be used up in the second-to-last Maintenance Room task and cannot be obtained again after the area has been completed.

What is the trick to merge a mansion? ›

Tips for Beginners
  1. We recommend always merging the daily free Piggy Bank (L1) to Piggy Bank (L4) every 8 days. ...
  2. Similarly for the Brown Chest (L1) and. ...
  3. Always merge Experience Points (XP) to Level 5 for a 50 XP Star and Bronze Coins to Level 6 for 120 Coins. ...
  4. Never sell any Main Source Items (those with a lightning bolt).

Do you ever get into the mansion in Merge Mansion? ›

Gameplay. Merge Mansion is a puzzle game where the player completes tasks as the character, Maddie, whose grandmother (Grandma Ursula) owns the mansion. The game starts with Grandma Ursula handing Maddie a set of keys, which turn out to unlock the gate of the mansion.

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